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This show covers Unity: A Toolchain and set of three scripting languages primarily for making games. Tools of the show: Jason: Meld http://meldmerge.org/ Patric…
Let’s explore a few ways to “bridge the gap” between the new world of async/await and other kinds of asynchronous Swift code.
How Codable’s auto-synthesis works for enums, and how that part of the system has been upgraded in Swift 5.5 to support associated values.
Let’s explore Swift’s version of actors, and what kind of problems that we could solve by defining custom actor types within our code bases.
How Swift’s opaque return types can be combined with primary associated types in order to create powerful abstractions without the need for any type erasure.
How Swift’s CodableWithConfiguration API can be used to inject additional, required data into a type’s decoding process, without having to use optionals or decl…
Does marking a given Swift struct property as either ‘let’ or ‘var’ simply determine its mutability, or is there more to it? Let’s explore!
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Swift’s foundation library provides a sorted(by:) function for sorting arrays. The areInIncreasingOrder closure needs to return true if the closure’s arguments …
If you're using JSON for your LLMs, you are likely overpaying for your API usage.





